<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>&quot;Japon : Histoire Du Shooting Game&quot; translation</title><link>http://shmup.canalblog.com/</link><description>Here is finally the traduction of the shmup.avi documentry from the french channel Gameone</description><language>fr</language><lastBuildDate>Mon, 16 Nov 2009 12:38:27 GMT</lastBuildDate><generator>CanalBlog - http://www.canalblog.com</generator><item><title>Presentation</title><dc:creator>ikarugafan</dc:creator><link>http://shmup.canalblog.com/archives/2006/10/27/2247978.html</link><comments>http://shmup.canalblog.com/archives/2006/10/27/2247978.html#comments</comments><wfw:commentRss>http://shmup.canalblog.com/feeds/rss/comments/post/2247978/</wfw:commentRss><guid isPermaLink="true">http://shmup.canalblog.com/archives/2006/10/27/2247978.html</guid><description>&lt;p&gt;So here is my translation of the French documentary from the French video game channel &amp;quot;gameone&amp;quot;. It&apos;s subject is shoot them up&apos;s. I have spent many hours (between 30 and 40) doing this so it would be good if people could ask me before hosting it anywhere else. I know there will be some mistakes, sorry for that, if you see any, contact me and I will correct them. Well I hope this translation will help you lot.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.fontaz.net/shmup.avi&quot;&gt;here is a link to the video (left click - save as)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thanks to Fontaz for hosting the video, to all the people in the IRC chan (gamesurge; #ikaruga) that helped me for the tranlation and Fontaz and Tiktak for the subtitles.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;I have finally put the subtitles from Tiktak online. Thanks for that Tiktak.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I also added the making of from the documentry.&lt;/p&gt;&lt;br /&gt;
&lt;p&gt;Today I aded Fontaz&apos;s version of the subtitles, I have corrected the mistakes I found, and it&apos;s better syncronised than Tiktak&apos;s one.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I aded an italian version of the subtitles by Fontaz, if you have your own language subtitles, I will add them if you e-mail them to me.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I found what I think is the japanease subs for the documentry, and aded them on the site.&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; KrgFn&lt;/p&gt;</description><pubDate>Fri, 27 Oct 2006 16:29:00 GMT</pubDate></item><item><title>jpn subtitles</title><dc:creator>ikarugafan</dc:creator><link>http://shmup.canalblog.com/archives/2006/10/27/3014784.html</link><comments>http://shmup.canalblog.com/archives/2006/10/27/3014784.html#comments</comments><wfw:commentRss>http://shmup.canalblog.com/feeds/rss/comments/post/3014784/</wfw:commentRss><guid isPermaLink="true">http://shmup.canalblog.com/archives/2006/10/27/3014784.html</guid><description>&lt;p&gt;This is supposed to be the japanease subtitles, I found them &lt;a href=&quot;http://harmless.exblog.jp/4429439/&quot;&gt;here&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://storage.canalblog.com/37/07/160539/7761235.zip&quot;&gt;shmup_jp_061027_2214&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;use them the same way as the others&lt;/p&gt;</description><pubDate>Fri, 27 Oct 2006 16:28:27 GMT</pubDate></item><item><title>Italian subtitle file</title><dc:creator>ikarugafan</dc:creator><link>http://shmup.canalblog.com/archives/2006/08/04/2411332.html</link><comments>http://shmup.canalblog.com/archives/2006/08/04/2411332.html#comments</comments><wfw:commentRss>http://shmup.canalblog.com/feeds/rss/comments/post/2411332/</wfw:commentRss><guid isPermaLink="true">http://shmup.canalblog.com/archives/2006/08/04/2411332.html</guid><description>&lt;p&gt;Fontaz&apos;s subtitle file, this one is in Italian:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://fontaz.net/shmup_it.ssa&quot;&gt;shmup_it&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;So tu use this with windows you can do this:&lt;/p&gt;
&lt;p&gt;Get &lt;a href=&quot;http://www.videolan.org/vlc/&quot;&gt;VLC:&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Open the video file &amp;quot;open file (advanced)&amp;quot;:&lt;/p&gt;
&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://storage.canalblog.com/67/68/160539/5552350.jpg&quot;&gt;&lt;img width=&quot;150&quot; height=&quot;113&quot; border=&quot;0&quot; src=&quot;http://storage.canalblog.com/67/68/160539/5552350_p.jpg&quot; alt=&quot;VLC_1&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;then load the subtitle file like this:&lt;/p&gt;
&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://storage.canalblog.com/27/57/160539/5552384.jpg&quot;&gt;&lt;img width=&quot;150&quot; height=&quot;113&quot; border=&quot;0&quot; src=&quot;http://storage.canalblog.com/27/57/160539/5552384_p.jpg&quot; alt=&quot;VLC_2&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
</description><pubDate>Fri, 04 Aug 2006 14:55:50 GMT</pubDate></item><item><title>Subtitle File #2 by fontaz</title><dc:creator>ikarugafan</dc:creator><link>http://shmup.canalblog.com/archives/2006/07/11/2278146.html</link><comments>http://shmup.canalblog.com/archives/2006/07/11/2278146.html#comments</comments><wfw:commentRss>http://shmup.canalblog.com/feeds/rss/comments/post/2278146/</wfw:commentRss><guid isPermaLink="true">http://shmup.canalblog.com/archives/2006/07/11/2278146.html</guid><description>&lt;p&gt;Fontaz&apos;s subtitle file, it is better syncronised than Tiktak&apos;s one, and I corrected a few mestakes in it:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://fontaz.net/shmup.ssa&quot;&gt;shmup subtitles&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;So tu use this with windows you can do this:&lt;/p&gt;
&lt;p&gt;Get &lt;a href=&quot;http://www.videolan.org/vlc/&quot;&gt;VLC:&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Open the video file &amp;quot;open file (advanced)&amp;quot;:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://storage.canalblog.com/67/68/160539/5552350.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img height=&quot;113&quot; alt=&quot;VLC_1&quot; src=&quot;http://storage.canalblog.com/67/68/160539/5552350_p.jpg&quot; width=&quot;150&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;then load the subtitle file like this:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://storage.canalblog.com/27/57/160539/5552384.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img height=&quot;113&quot; alt=&quot;VLC_2&quot; src=&quot;http://storage.canalblog.com/27/57/160539/5552384_p.jpg&quot; width=&quot;150&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;They also work with mplayer too: all you have to do is put them in the same directory.&lt;/p&gt;</description><pubDate>Tue, 11 Jul 2006 21:46:00 GMT</pubDate></item><item><title>Making of</title><dc:creator>ikarugafan</dc:creator><link>http://shmup.canalblog.com/archives/2006/07/10/2269614.html</link><comments>http://shmup.canalblog.com/archives/2006/07/10/2269614.html#comments</comments><wfw:commentRss>http://shmup.canalblog.com/feeds/rss/comments/post/2269614/</wfw:commentRss><guid isPermaLink="true">http://shmup.canalblog.com/archives/2006/07/10/2269614.html</guid><description>&lt;p&gt;Here is the making of from the documentry, there are no subtitles or translation yet, I might put some on if I feel like it.&lt;/p&gt;
&lt;p&gt;&lt;object width=&quot;425&quot; height=&quot;350&quot;&gt;&lt;param value=&quot;http://www.youtube.com/v/JKtW9wgo1oY&quot; name=&quot;movie&quot; /&gt;&lt;embed width=&quot;425&quot; height=&quot;350&quot; type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/JKtW9wgo1oY&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;</description><pubDate>Mon, 10 Jul 2006 16:39:00 GMT</pubDate></item><item><title>subtitle file #1 and player by Tiktak</title><dc:creator>ikarugafan</dc:creator><link>http://shmup.canalblog.com/archives/2006/07/10/2268577.html</link><comments>http://shmup.canalblog.com/archives/2006/07/10/2268577.html#comments</comments><wfw:commentRss>http://shmup.canalblog.com/feeds/rss/comments/post/2268577/</wfw:commentRss><guid isPermaLink="true">http://shmup.canalblog.com/archives/2006/07/10/2268577.html</guid><description>&lt;p&gt;So Tiktak has send me a .txt File with a player, so I am puting it here, a couple of problems with the timing sometimes, but it&apos;s a lot better than the original long text, thanks Tiktak ;).&lt;/p&gt;
&lt;p&gt;here is the .txt file:&lt;br /&gt;&lt;a href=&quot;http://storage.canalblog.com/34/86/160539/5538894.txt&quot;&gt;subtitle translation.txt&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://storage.canalblog.com/34/86/160539/5538894.txt&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
So tu use this with windows you can do this (this is the original soft that tiktak used):&lt;br /&gt;&lt;a href=&quot;http://nowasol.internetdsl.pl/vplayer/vplayer.exe&quot;&gt;Download this video player&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;then open the video (shmup.avi) (click on the pic to grow):&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://storage.canalblog.com/37/00/160539/5538982.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img width=&quot;150&quot; height=&quot;113&quot; border=&quot;0&quot; alt=&quot;Sans_titre2&quot; src=&quot;http://storage.canalblog.com/37/00/160539/5538982_p.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Then open the subtitle file (subtitle translation.txt):&lt;/p&gt;
&lt;p&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://storage.canalblog.com/14/15/160539/5539104.jpg&quot;&gt;&lt;img width=&quot;150&quot; height=&quot;113&quot; border=&quot;0&quot; src=&quot;http://storage.canalblog.com/14/15/160539/5539104_p.jpg&quot; alt=&quot;Sans_titre&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Or with &lt;a href=&quot;http://www.videolan.org/vlc/&quot;&gt;VLC:&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Open the video file &amp;quot;open file (advanced)&amp;quot;:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://storage.canalblog.com/67/68/160539/5552350.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img width=&quot;150&quot; height=&quot;113&quot; border=&quot;0&quot; alt=&quot;VLC_1&quot; src=&quot;http://storage.canalblog.com/67/68/160539/5552350_p.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;then load the subtitle file like this:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://storage.canalblog.com/27/57/160539/5552384.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img width=&quot;150&quot; height=&quot;113&quot; border=&quot;0&quot; alt=&quot;VLC_2&quot; src=&quot;http://storage.canalblog.com/27/57/160539/5552384_p.jpg&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;If you have any problems, contact me, and I will try and help.&lt;/p&gt;</description><pubDate>Mon, 10 Jul 2006 13:47:00 GMT</pubDate></item><item><title>The whole translation.</title><dc:creator>ikarugafan</dc:creator><link>http://shmup.canalblog.com/archives/2006/07/06/2247984.html</link><comments>http://shmup.canalblog.com/archives/2006/07/06/2247984.html#comments</comments><wfw:commentRss>http://shmup.canalblog.com/feeds/rss/comments/post/2247984/</wfw:commentRss><guid isPermaLink="true">http://shmup.canalblog.com/archives/2006/07/06/2247984.html</guid><description>&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; In France we would call them &lt;em&gt;“shoot them up”&lt;/em&gt;, or &lt;em&gt;“shmup”&lt;/em&gt; or &lt;em&gt;“shooter”&lt;/em&gt;. In Japan it would be &lt;em&gt;“shooting game”&lt;/em&gt; or &lt;em&gt;“STG”&lt;/em&gt;,
all of this is the same thing. That’s how we called the first genre of
video games, the one who arrived before all of the others, the one who
by his impact and long life was for a long time the symbol of the whole
video games. It is time to see how all of this started, yes you know,
the shooting game started in Japan!&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;00:40&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; In the middle of the star wars trend, the Japan discovers &lt;em&gt;Space invaders&lt;/em&gt;,
the concept is simple but totally new. Shoot on an army of aliens
before they touch the ground. The technical limits are strong, the ship
can only shoot one laser at the time. But we already have all the fun
parts of the genre: aiming, shooting and dodging.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;01:11&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA (reporter):&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; If I remember well, &lt;em&gt;Space invaders&lt;/em&gt;
came out in 1978 in the arcades, but when it came out it didn’t have a
very big success. It was only one or 2 years later that we had the &lt;em&gt;Space invaders&lt;/em&gt; Boom. At that moment we saw all over Japan what we called “&lt;em&gt;invaders house&lt;/em&gt;” now we would call it a game center. And at the time these game rooms where filled only with &lt;em&gt;space invader&lt;/em&gt; arcade cabinets.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;01:40&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA (director):&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; There were &lt;em&gt;space invaders&lt;/em&gt;
arcade cabinets in the places that kid’s went to, there were more in
the places where adults went to have fun: there where some in the
bowlings or Ski centers, wherever you went, whatever place you went to
you could find arcade cabinets. I was still a kid at this time and I
didn’t often have a 100 yen coin to be able to play. But I could still
stay there watching people playing for half an hour a whole hour
sometimes.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;02:03&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; And all over Japan, even in tea saloons, we could find cocktail arcade cabinets, like this one with &lt;em&gt;space invaders&lt;/em&gt;.
We would see businessmen sitting down with a pile of coins like this at
a table, and who played for hours shooting aliens with their small
ship. There, that’s how it happened at the time.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;02:28&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; It was never seen. &lt;em&gt;Space invaders&lt;/em&gt; is a world wide success, amazing performance for a game put together in three months by a genius programmer.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;02:35&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomohiro HISHIKADO:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
So, concerning the programming and the concept the characters, the
graphics, the production and the conception of the hardware. It was me
that did it all by myself. It might seem surprising today but at that
time it was totally normal for a game to be made from A to Z by one
person alone. This is what I started from. These are my sketches from
those days. I drew aliens a bit like octopuses or squids. I wanted to
give them an aquatic aspect.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;03:07&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The trend is launched; the success is so resounding that everyone is trying the genre, the next year, Namco launches &lt;em&gt;Galaxian&lt;/em&gt;, then &lt;em&gt;Galga&lt;/em&gt;
in 1980. The graphics are getting better, the concept is filling out,
but we will have to wait another two years before the next step. In
1982, the revolution is called &lt;em&gt;Xevious&lt;/em&gt;, this shooting game is a splendid introduction to what the 80’s are going to bring us.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;03:35&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; &lt;em&gt;Xevious&lt;/em&gt;
was the first vertical (scrolling) shooter. We could see in the scenery
a lot of elements on the surface of the ground. It gave the feeling of
discovering a world a lot vaster.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;03:47&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
Up to now in video games we only saw very bright colours, like red or
blue. But there, there was a green forest over which a silver ship
flied. That gave a realistic and full of charm image. And when we
played, we got so immerged by the game that we could imagine the story,
it was very impressive. On top of that, there was a second weapon to
hit the enemies who were on the earth. It enriched the gameplay a lot
to be able to shoot individually the flying enemies and the ground
enemies.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;04:22&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;:
We are still in the first half of the 80’s, the arcades are in rapid
expansion, and that’s when the games have the nicest graphics. Every
new release comes with his lot of advanced techniques. To play on the
arcades is a strong experience, and every new game is a discovery.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;04:40&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
In the 80’s, when one talked about video games, it was shooting games.
It’s patently obvious; it was the most popular type that era. A little
like RPG’s nowadays.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;04:52&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
Even if the production is becoming more and more important. Some
shooters are going to reveal to be decisive in the evolution of the
kind. And when we ask Japanese players, what titles marked them in the
80’s; the answers are always the same.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;05:06&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The games that I played most in the arcades are first &lt;em&gt;Gradius&lt;/em&gt;…&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;05:11&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Gradius&lt;/font&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;, and then a bit later &lt;em&gt;R-Type.&lt;/em&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;05:17&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;em&gt;&lt;/em&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomii (shooting gamer):&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; No Doubt &lt;em&gt;Gradius&lt;/em&gt;, and &lt;em&gt;R-Type&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;05:20&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; …And then &lt;em&gt;R-Type&lt;/em&gt;, developed by &lt;em&gt;Irem&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;05:24&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
It was the first time we saw such big bosses, it caught the eye
straight away when we saw something huge moving, exploding, Waaaa… It
was all we talked about.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;05:33&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/u&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Tomii&lt;/font&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
works in the video gaming industry, he is a chef programmer, and his
passion is the shoot them up. He has been a passionate shmup fan since
the beginning that knows a whole bunch about the subject. And hopes to
get one day the opportunity to work professionally on a shooter. Thing
he has never done before.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;05:50&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; So, where do I have to start?&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;05:52&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Tanaka&lt;/font&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; has a very similar profile. He works at the planning in a developing studio. As in &lt;em&gt;Rolling Uchizawa&lt;/em&gt;, he is one of the pillars of the weekly magazine &lt;em&gt;Famitsu&lt;/em&gt;. He knows all about the current events, but he remains trendy with the retro gaming.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;06:06&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Gradius&lt;/font&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
had something radically new compared with what was done before. We can
pick up the bonuses by killing the enemys and use them to customise and
upgrade the power of our ship.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;06:21&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; It was realy super to be able to give power up’s to the ship, and to see it become more and more powerful.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;06:29&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Osamu KASAI:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; I talked a bit with the staff that made the very first &lt;em&gt;Gradius&lt;/em&gt;.
And this is what they told me: They did a lot of tries before they
fixed the design of the ship. They did at least 100 different versions.
And among all of them, there was a ship that leaved a light trace
behind him when he moves. It was from an evolution of this concept that
was born the &lt;em&gt;options&lt;/em&gt; system.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;07:00&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Osamu KASAI:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Already the horizontal (scrolling) shooters were very rare at that time. But &lt;em&gt;Gradius&lt;/em&gt; owed his success also to the design of the levels.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;07:11&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
Up to then, the levels in shooters were all the same; the only
difference when we changed level was the difficulty that went up. But
in &lt;em&gt;Gradius &lt;/em&gt;every level is completely different visually.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;07:24&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Osamu KASAI:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; In retrospect, we can say that &lt;em&gt;Gradius&lt;/em&gt; completely transformed the shooting, suddenly; this genre relatively simple has become a lot more complex.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;07:33&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; On it’s side; &lt;em&gt;R-Type&lt;/em&gt; raised a style very close to the &lt;em&gt;Alien &lt;/em&gt;style. Taking some elements of the design created by &lt;em&gt;Guigers&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;07:53&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot;&gt; A big novelty of &lt;em&gt;R-Type&lt;/em&gt; was the possibility to charge the energy to throw a very strong shot and above all to manage the &lt;em&gt;“force”&lt;/em&gt;, that little ball that protects you from the enemy’s shots.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;font lang=&quot;EN-US&quot;&gt;08:04&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The second half of the &lt;em&gt;80’s&lt;/em&gt; and the beginning of the &lt;em&gt;90’s&lt;/em&gt;
will be a festival of shooters, a fire work of sprites and of scrolling
parallaxes. The big hits are followed one by another, Like &lt;em&gt;Darius&lt;/em&gt;, &lt;em&gt;Silk Worm&lt;/em&gt; or the continuations of &lt;em&gt;Gradius&lt;/em&gt; and of &lt;em&gt;R-Type&lt;/em&gt;.
The graphics are getting better, so is the sound, but from now on, the
system is not really innovating any more, apart from a few changes here
and there, all the shooters are starting to look alike, which doesn’t
stop the players to answer present. The games look alike, yes, but the
quality is growing.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;08:41&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; During this time, consoles are gaining room. With more than 60 millions of units sold, the &lt;em&gt;NES&lt;/em&gt; has become a worldwide success, and she also offers a lot of shooting games, often ported from the arcades. Then comes the &lt;em&gt;master system&lt;/em&gt;, the 16 bits with the &lt;em&gt;Super Nintendo&lt;/em&gt; and the M&lt;em&gt;egadrive&lt;/em&gt;, all of these consoles will have a very rich catalogue of shooting games.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;09:14&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; On the end of the &lt;em&gt;NES&lt;/em&gt;’s life, we saw absolutely stupefying shooters arrive. I don’t know if you know &lt;em&gt;Recca&lt;/em&gt; but it’s a game that totally explodes the &lt;em&gt;NES&lt;/em&gt;’s limits. If you ever have the chance to try it, don’t hesitate.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;09:33&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; But it’s on &lt;em&gt;PC-Engine&lt;/em&gt; that we can find the greatest successes: &lt;em&gt;Gunhed&lt;/em&gt; and the &lt;em&gt;Soldiers&lt;/em&gt; series from &lt;em&gt;Hudson&lt;/em&gt; will make the experts say that the &lt;em&gt;PC-Engine&lt;/em&gt; is the console of &lt;em&gt;shmups&lt;/em&gt;, and it’s not exaggerated, we get here to one of these &lt;br /&gt;peaks.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;09:52&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot;&gt; The charm of shmups developed by &lt;em&gt;Hudson&lt;/em&gt;, was the time attack mode.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;font lang=&quot;EN-US&quot;&gt;10:00&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; It was called &lt;em&gt;Calavan shooting&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;10:03&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Everywhere in Japan were organised tournaments. It started by eliminating heats and finished by a national final.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;10:09&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Kids met around the console and passed their time trying to get a better score.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;10:13&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;u&gt;&lt;em&gt;Someone:&lt;/em&gt;&lt;/u&gt; Everybody wanted to confront the others and do a maximum amount of points in a limited time of 2 or 5 minutes.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;10:20&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Every year, &lt;em&gt;Hudson&lt;/em&gt; released a continuation of his series with this famous &lt;em&gt;Calavan&lt;/em&gt; mode. It was a really huge success.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;10:28&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Beginning of the &lt;em&gt;90’s&lt;/em&gt;, between the arrival of the &lt;em&gt;NEOGEO&lt;/em&gt;
and the last arcade updates. Old school shooting hit’s his peak; titles
are following each other at great speed, and have better graphics ones
than others.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;10:41&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; But in the middle of the &lt;em&gt;90’s&lt;/em&gt;, paf it’s a disaster, shooting looses his notoriety. Have players had enough?&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;11:00&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Yes it’s true; we must say that &lt;em&gt;dragon quest&lt;/em&gt; has been past. With &lt;em&gt;RPG&lt;/em&gt;’s,
no need to have good reflexes, anyone is capable to complete the game.
Whereas in parallel, the shooting games are getting harder and harder,
and very few people are capable to see the end of them. The most
talented players are asking for harder and harder shooting games.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;11:23&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Games with projectiles everywhere on the screen, the player doesn’t even know where he has to look.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;11:27&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Finally, we have arrived in a situation where shooting games has become a genre reserved only to &lt;em&gt;hardcore gamers&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;11:33&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; In Japan, we call it &lt;em&gt;danmaku&lt;/em&gt; shooting, meaning a &lt;em&gt;hail of bullets&lt;/em&gt;; it means what it means. The player must constantly dodge a wall of bullets that fill the screen. In France, we call them &lt;em&gt;manic shooters&lt;/em&gt;, even is the appellation includes generally all the shootings with hysteric tendency. &lt;em&gt;Dodonpachi&lt;/em&gt; from &lt;em&gt;Cave&lt;/em&gt; is often quoted as the founder of the genre, but expert’s find earlier one’s.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;11:57&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
So the first of the genre was… what was that again? Hold on I loved
this game… Ok hey, it’s going to come back… Ah! That’s it I remember,
it was &lt;em&gt;Battle Garega&lt;/em&gt;, yes the very first one, it was the game
with loads of projectiles on the screen, it was really tempting, a real
challenge for the amateur.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;12:22&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tsuneki IKEDA (Cave –in charge of the Arcade department):&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Us too, we were really tempted to develop a &lt;em&gt;danmaku&lt;/em&gt;
with loads of bullets on the screen, but we were very scared of the
reception of the public. So we forgot the idea. But when we saw that &lt;em&gt;Garega&lt;/em&gt; was a success; we said to ourselves “there’s no reason, us too we need to do something like that”.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;12:41&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The result is the famous &lt;em&gt;Dodonpachi&lt;/em&gt;, one of &lt;em&gt;Cave&lt;/em&gt;’s best successes.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;12:48&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
I will tell you why it was so great; in fact when you see so many
projectiles, you say, “that’s a hard game”, you have the impression
that you won’t be good enough, me too I thought that it was to hard for
me, I didn’t even think I would last 10 seconds, but I tried anyway.
And there, I managed to play quite a long time, it’s true that there
are a lot of projectiles on the screen, but they are relatively slow,
what allows dodging if you are concentrated enough. And there is also
the &lt;em&gt;Hitbox&lt;/em&gt; is a lot smaller than one could imagine seeing the ship.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;13:20&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The &lt;em&gt;Hitbox&lt;/em&gt;
is the part of the ship that is vulnerable in the event of contact with
enemy projectiles. This means that even if a bullet touches the ship,
nothing will happen if ever the &lt;em&gt;Hitbox&lt;/em&gt; is small enough. In some shooters the enemies’ projectiles also have a small &lt;em&gt;Hitbox&lt;/em&gt;, which allows to get passed where visibly you have no chance. And it’s mostly that the big novelty in the &lt;em&gt;gameplay&lt;/em&gt; of &lt;em&gt;danmakus&lt;/em&gt;. Before, in shooters, the &lt;em&gt;Hitbox&lt;/em&gt; corresponded to about the visible size of the ship on the screen.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;13:48&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The result is that on the screen, you look better than you really are. &lt;/font&gt;&lt;font lang=&quot;FR&quot; face=&quot;Arial&quot;&gt;And
it’s glorious to think that in spite of all the bullets, in spite of
the hell raging furiously around us, we can survive and fight, that’s
the pleasure of playing &lt;em&gt;Donpachi&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;14:04&lt;br /&gt;&lt;font lang=&quot;FR&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; So &lt;em&gt;Dodonpachi&lt;/em&gt; is born in the &lt;em&gt;Cave&lt;/em&gt; studios, an editor who has specialised exclusively in producing &lt;em&gt;Danmaku&lt;/em&gt; shooters. &lt;/font&gt;&lt;em&gt;&lt;font lang=&quot;FR&quot; face=&quot;Arial&quot;&gt;Cave&lt;/font&gt;&lt;/em&gt;&lt;font lang=&quot;FR&quot; face=&quot;Arial&quot;&gt;
is a company with multiple activities, in addition to arcade games,
they produce games for mobile phones, and even jewellery and fashion
accessories.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;14:18&lt;br /&gt;&lt;font lang=&quot;FR&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tsuneki IKEDA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; So, in the end of the room over there, you can see arcade cabinets lined up, it’s the department that develops on arcade.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;14:24&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The monitors are put on their sides to be able to test the games that are under development. Like here, with &lt;em&gt;Ibara&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;14:29&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tsuneki IKEDA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; We were searching how to: keep our &lt;em&gt;gamesystem&lt;/em&gt;
and to increase the pleasure of dodging the bullets, by changing only
our way of showing things. We found it a bit randomly; it was so easy.
By reducing the &lt;em&gt;Hitbox&lt;/em&gt; size, the ship would get touched less easily.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;14:47&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; And it’s like that that started the reign of &lt;em&gt;Cave&lt;/em&gt; on the world of &lt;em&gt;danmakus&lt;/em&gt;.
Every game that follows, will bring finally few innovations, but will
always offer a renewed challenge. The major change is the graphics.
Every title doesn’t look like any other, and offers it’s characteristic
graphical identity. We can also notice a constant; &lt;em&gt;Cave&lt;/em&gt; develops only vertical (scrolling) &lt;em&gt;Danmakus&lt;/em&gt;, apart from one.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;15:14&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tsuneki IKEDA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; We tried the horizontal scrolling for the first time with &lt;em&gt;Progear no Arashi&lt;/em&gt;,
but it doesn’t measure up to a good vertical (scrolling). In vertical
(scrolling), everything is obvious, you can see straight away if you
are going to get hit or not, but in horizontal (scrolling), impossible
to see properly if you are in the path of a bullet.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;15:30&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; &lt;em&gt;Mushihime Sama&lt;/em&gt;, their second last production before &lt;em&gt;Ibara&lt;/em&gt;,
has a little something extra, the difficulty mode: Original, Manic or
ultra. The last one is already legendary, is pushes the limits so far
compared to what we have seen before.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;15:45&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tsuneki IKEDA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
This time we have changed hardware to build the card that contains the
game, it made possible for us to make even more bullets appear. We used
the ultra mode to see up to where we could go, and we gave it all we
had. For the capacities, we could still add a bit, but hey, the human
being has limits!&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;16:06&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tsuneki IKEDA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
We designed the ultra mode at the very end on the development. We were
all tired by then, and to make all the patterns in this mode nearly
made us become totally insane. We don’t think before hand “hey, those
bullets should move like this”. We try things and see what happens. It
often goes like that.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;16:30&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot;&gt; For me, the bullet patterns, it’s like an enigma to solve, when a &lt;em&gt;danmaku&lt;/em&gt;
is well done, there is always a way to survive. For example at that
point, you move there, it changes the angle of the enemies fire, and
there, you can get through. You really have to think to find out how to
survive. Ah! One second please.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;“Hello… Ok cool, we’re waiting for you… Ok”&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;16:56&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Among the people &lt;em&gt;Tomii&lt;/em&gt; knows, one named &lt;em&gt;SWY&lt;/em&gt;, &lt;em&gt;superplayer&lt;/em&gt;, specialist in &lt;em&gt;Danmaku&lt;/em&gt;, known and famous. His reputation has even got to &lt;em&gt;Cave’s&lt;/em&gt; ears. He’s here to do a little demo of &lt;em&gt;Ketsui&lt;/em&gt; on &lt;em&gt;Tomii’s&lt;/em&gt; personal Arcade cab. But that’s not going to stop him answering in the questions at the same time&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;17:20&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;SWY (super shooting player):&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
Originally, I prefer playing for points, so I am what you call a
scorer. Of course, if I get a game that’s already hard to complete, I
will start by simply completing it with 1 credit, without worrying
about the score. One thing’s sure; you have to be able to complete a
game before playing for score. When I started playing &lt;em&gt;Dodonpachi&lt;/em&gt;, I often saw another player who was a lot better than me, I absolutely wanted to beat him, and it was a real obsession. Only &lt;em&gt;Dodonpachi&lt;/em&gt;
gave me that feeling. We thing that we are never going to manage to,
but finally, with practice, we finish by managing to. It is by
believing in myself, by never giving up that I managed to perfect my
technique at that time. I really felt myself progress.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;18:09&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Whilst the &lt;em&gt;Danmaku&lt;/em&gt; seduces &lt;em&gt;Harcoregamers&lt;/em&gt; on arcades, mainstream gamers are all buying 32 bit consoles that are the &lt;em&gt;Playstation&lt;/em&gt; and the &lt;em&gt;Sega Saturn&lt;/em&gt;. It’s the beginning of the 3D in shooting, a purely visual contribution, because most of the time, &lt;em&gt;gameplay&lt;/em&gt;
doesn’t change compared to what we find in 2D games. Even if shooting
games are getting rarer, we can still find excellent games like the
famous &lt;em&gt;R-Type Delta&lt;/em&gt;, who is one of the best episodes of the series. But it’s on &lt;em&gt;Sega Saturn&lt;/em&gt; that will come out in 1998 THE legendary shooter, the one that all fan want’s to own one day: &lt;em&gt;Radiant Silvergun&lt;/em&gt;. It’s pure everything, simply. Un game touched by grace, which marries an incredible realisation with a diabolic gameplay and &lt;em&gt;leveldesign&lt;/em&gt;. Some say about this game that it has a new idea every 10 seconds, and it’s not exaggerated.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;18:57&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The &lt;em&gt;Treasure&lt;/em&gt;
studios have really understood everything about shooters, it works
incredibly, and the system is extremely complex. The game has an
incredible deepness, and the music is great.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;19:09&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; &lt;em&gt;Radiant Silvergun&lt;/em&gt;, it’s 3 different weapons that you can mix up to get an extra 3. It’s also the &lt;em&gt;radiant sword&lt;/em&gt;, which allows you to counter the enemies’ bullets. It’s finally a bunch of details to increase score, like the “&lt;em&gt;scratch&lt;/em&gt;”, which gives you points when you pass very close to enemies’ bullets or walls.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;19:26&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot;&gt;
As well is this game, there are no power up’s to pick up. But, when
your score increases, your weapons get experience, and the ship gets
more powerful.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;font lang=&quot;EN-US&quot;&gt;19:39&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Finally, &lt;em&gt;Radiant Silvergun&lt;/em&gt; is more than a simple shooter; somewhere it’s also a &lt;em&gt;puzzle game&lt;/em&gt; and a &lt;em&gt;RPG&lt;/em&gt;.
It also distinguishes its’ self by it’s chaining system who incites to
kill several enemies of the same colour following each other without
killing the others. At last it&apos;s the first shooter to offer such a
developed scenario, and the fact that it&apos;s so prominent within the
game. Finally, its only bad point is it’s price, it’s become so
researched, that it’s hard to find under the price of 180 euros.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;20:04&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; There weren’t many copies printed, and some time after it’s release, people started to realise that &lt;em&gt;radiant silvergun&lt;/em&gt;
was really a great game. The shooter fans, of course, but also normal
players tried to get their hands on it. But there wasn’t enough for
everybody, and that’s why the price raises constantly.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;20:29&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; When &lt;em&gt;Treasure&lt;/em&gt; does the same thing by releasing &lt;em&gt;Ikaruga&lt;/em&gt; for the &lt;em&gt;Dreamcast&lt;/em&gt;
in 2002, the console is already dead and buried. That didn’t stop the
game to sell very well, especially beyond the fans that were scared tat
the price would start to raise. Once again, &lt;em&gt;Treasure&lt;/em&gt; does
very well with a simple concept but super effective: the ship can swap
from white to black at will, and it’s only vulnerable to opposite
colour bullets. And in 2004, it’s &lt;em&gt;Konami&lt;/em&gt; himself who will knock at &lt;em&gt;Treasures&lt;/em&gt; door to ask them to make the 5&lt;sup&gt;th&lt;/sup&gt; episode of &lt;em&gt;Gradius&lt;/em&gt;, who will impose itself directly as the best shooter for the &lt;em&gt;PS2&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;21:07&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tsuneki IKEDA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; At the beginning, &lt;em&gt;Treasure&lt;/em&gt; is a company created by old people from &lt;em&gt;Konami&lt;/em&gt;.&lt;font size=&quot;+0&quot;&gt;&amp;nbsp;&lt;/font&gt;We
wanted to work with someone who has knowledge in the area of modern
shooting. We also wanted a partner that could understand the &lt;em&gt;Konami&lt;/em&gt; spirit. Because we absolutely had to do this production outside, &lt;em&gt;Treasure&lt;/em&gt; was the best choice.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;21:32&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Another particularity of the shooting culture in Japan is the amazing liveliness of the amateur scene. Here we call them &lt;em&gt;dojin&lt;/em&gt;
games. And they are sold for about 10 euros each. There is a bit of
everything, from the most classic, to the most original. Like this very
special shooter where you only kill bosses one after the other. Of
course &lt;em&gt;Tomii&lt;/em&gt; couldn’t stop himself from doing his own amateur shooter, he programmed it to run on &lt;em&gt;GBA&lt;/em&gt;, and of course it’s a &lt;em&gt;Danmaku&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;21:59&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tomii:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
There I am doing a shooter like that, just to see if I can do bullet
patterns that are fun to dodge. I really am doing this for me. Finally
the concept is to know if it’s possible to do a &lt;em&gt;danmaku&lt;/em&gt; on a portable console.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;22:13&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; There is a game on &lt;em&gt;Sega Saturn&lt;/em&gt; that’s called &lt;em&gt;Dezaimon&lt;/em&gt;
and that allows you to create your own shooter. You can build your
ship, you can draw the enemies, our own bullets, the enemy’s bullets,
the backgrounds, you can do it all yourself. It’s even possible to
compose your games music. You also have to plan the paths, and the
enemies attack patterns. It took me about 4 months to do my own shooter
with this soft, I will keep it all my life like a treasure.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;22:42&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
Meanwhile far away from the centre of Tokyo, at the very end of the
outskirts a developing studio set up. Founded in 2000 by old guys from
Taito, &lt;em&gt;Grev&lt;/em&gt; is a society where the passion of shooting is in the air, same as love for a good done job, and it’s not for no reason that &lt;em&gt;Treasure&lt;/em&gt; gave them a part of the job on &lt;em&gt;Ikaruga&lt;/em&gt; and &lt;em&gt;Gradius V&lt;/em&gt;. Here the people do as they like, no need to follow the trends, there is so much else to do.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;23:16&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Hiroyuki MARUYAMA (Grev studio director):&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Instead of walking on &lt;em&gt;Cave’s&lt;/em&gt; traces and making &lt;em&gt;danmakus&lt;/em&gt;, we prefer to take our own path, and it’s better like that for the world of shooting.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;23:25&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/u&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; &lt;em&gt;Hiroyuki Maryama &lt;/em&gt;is not a beginner; he has spent long years working for &lt;em&gt;Taito&lt;/em&gt; as a programmer, it’s the game &lt;em&gt;metal black&lt;/em&gt; that revealed to him his vocation and that directed him to start his career.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;23:37&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Hiroyuki MARUYAMA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; It was the very first time that I wondered how the creator did to structure the game. And at my entrance at &lt;em&gt;Taito&lt;/em&gt;, the first shooter I worked on was this one: &lt;em&gt;G Darius&lt;/em&gt;. Then &lt;em&gt;Taito&lt;/em&gt; suddenly decided to stop doing arcade games, so I quit. But some other employees who thought like me, also quit &lt;em&gt;Taito&lt;/em&gt; and we created &lt;em&gt;Grev&lt;/em&gt; all together.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;24:06&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; First shooter, first success for &lt;em&gt;Grev&lt;/em&gt;, &lt;em&gt;Border Down&lt;/em&gt; is nice looking, well balances and original in the gaming system.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;24:13&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot;&gt;Hiroyuki MARUYAMA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot;&gt; I absolutely wanted to do a game that was at my image, a game in homage to &lt;em&gt;Metal Black&lt;/em&gt;.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoBodyText&quot;&gt;&lt;font lang=&quot;EN-US&quot;&gt;24:20&lt;br /&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; &lt;em&gt;Border Down&lt;/em&gt;
offers also a lot of things: like the very original system of parallel
levels: Every time you loose a life, you loose a grade, forcing you to
take another road, harder that the original one.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;24:33&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Hiroyuki MARUYAMA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
To do this game I searched for sponsors for a year, and I didn’t fond
any, we had no choice, we had to develop it with our own money. To
gather the capital, it took us about a year. This game was so important
to us, that we were ready to loose our company, as long as we managed
to complete it.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;24:59&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Luckily &lt;em&gt;Grev&lt;/em&gt;
survived, and continued its road. His next title is maybe the most
original and the most interesting of all. We are between a shooter and
a fighting game.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;25:09&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Hiroyuki MARUYAMA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
We were wondering what a shooter fight would look like. It’s an easy
concept but that managed to do something quite interesting. When our
life bar is nearly empty, we can go in to boss mode, and we change into
a huge final boss to send a load of mighty attacks on the opposite
player.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;25:29&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Narrator:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; Last game from the studio: &lt;em&gt;Under Defeat&lt;/em&gt;, a lot more classical game, but very well made, and very refreshing.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;25:42&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Hiroyuki MARUYAMA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; The two people from our place that worked on &lt;em&gt;Gradius V&lt;/em&gt;
were free, and I asked them if they wanted to redo something together.
And that’s how it started. We can see the trees move when you go over
them, and the smoke disperses when the helicopter gets close. We put a
lot of small details like that in it.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;26:04&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Rolling UCHIZAWA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
I’m sure that one day we will see shooters that will be mega hits, the
trends come and go, even if the shooters are outdates today, it Will
come back one day.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;26:25&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Hiroyuki MARUYAMA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt; What’s a good shooter? Good question.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;26:29&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Tsuneki IKEDA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
For me there it has to be in the middle of good bullet patterns and
freestyle. The player has to be able to react in real time to an
unexpected situation and he needs to also be able to learn how to get
past some passages.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;26:39&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Hiroyuki MARUYAMA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
In a good shooter, you shoot, you kill the enemy and he disappears in a
good explosion. Yes, that’s what’s good, if might seem obvious like
that, but that’s what a good shooter is.&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;26:55&lt;br /&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;&lt;p&gt;&lt;/p&gt;&lt;/font&gt;&lt;/p&gt;
&lt;p class=&quot;MsoNormal&quot; style=&quot;text-align: justify;&quot;&gt;&lt;em&gt;&lt;u&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;Saku TANAKA:&lt;/font&gt;&lt;/u&gt;&lt;/em&gt;&lt;font lang=&quot;EN-US&quot; face=&quot;Arial&quot;&gt;
It’s very hard to run a marathon, it’s very hard to climb a mountain, a
shooter is at least that hard. And even if it’s happening in a virtual
world, the efforts we do are real. It’s also the pleasure to feel an
extreme tension, that’s what shooters are for me.&lt;/font&gt;&lt;/p&gt;</description><pubDate>Thu, 06 Jul 2006 21:52:00 GMT</pubDate></item></channel></rss>